I'm the only gamer in my apartment (my roommate doesn't play any board/card/video games), and I can only stare at a computer screen so long. So, when I want to play an RPG-style board game, I have to find a game that allows solo play. My Top Five solo board games (with an RPG feel) are my topic du jour. Additional recommendations welcome!
attercap.net/post/solo-tableto

Has anyone's tabletop gaming been impacted by coronavirus fears? I usually game at my FLGS and I've noticed overall participation at some tables has been lower.

Attercap boosted

Which comic-style of the 80s/early 90s felt most like you were playing in comics? Not necessarily the best tabletop experience as that can come down to GM/players, but more about the rules/actions.

Comment if something else felt best for you (Superworld, Heroes Unlimited, etc.).

Which comic-style of the 80s/early 90s felt most like you were playing in comics? Not necessarily the best tabletop experience as that can come down to GM/players, but more about the rules/actions.

Comment if something else felt best for you (Superworld, Heroes Unlimited, etc.).

My thoughts for 6 core NPC stats (NPCs aren't PCs so shouldn't have standard RPG stat mechanics):

Stability (acuity/follow-through)
Gullibility
Charitably (affects haggling, how much they reward)
Purity (difficulty to bribe/sway from duty/faith)
Sociability (get along with others)
Zoophilist (get along with animals)

I was going to have a column today titled "Roll for Seduction," about how social skills are blurred by also wanting to RP. I've had GMs say that by RPing the roll doesn't matter; only using the roll to augment the RP; or having the roll override the RP.

I ended up not finishing the write-up because there's no one solution--even within a single group.

How does your table handle social skill rolls in the context of RP?

I ran a similar poll on twitter (but included the "no system, just ideas" option). Of the 9 votes, no one selected point build. 5 for "ideas only," 4 for "random roll tables."

I should have added a 3rd option of "no systems, just ideas/guidelines."

For GMs: These are rare, but when a system or supplement offers ways to generate towns/cities or planets on the fly or with minimal prep, which do you prefer?

Attercap boosted

An interesting blog post related to the "Good Faith and RPGs" discussion between me and @hardcorenarrativist about doing things in the open, asking for player input, and so on: monstersandmanuals.blogspot.co
And the first comment: "I'm always struck my the extent of common ground there is between OSR gaming techniques and Forge-ey, Story-gamey gaming techniques."

The Xenoseeker theme is focused on finding new alien cultures. The Wildlifist theme is for the survivalists and Steve Irwin types who are immersing themselves in the known fauna of the galaxy.
attercap.net/post/starfinder-w

Attercap boosted

...Huh. A group of three homeless people just came to my door because they heard I have personal hygiene kits (toothbrush, toothpaste, etc)

I... did happen to have some of those things from previous volunteer work, but I don't normally stock them, and I'm curious where they heard that! I keep like, period supplies around, maybe a game of telephone got that mixed up?

ANYWAY.

Give me some of your money so I can buy toothpaste and toothbrushes for people who need them.

emsenn.net/support/

My "full camping"/"apocalypse" bag is complete.

One thing most articles leave out in these types of bags is some form of entertainment. I remembered to add a deck of cards and a set of ttrpg dice to my bag. Survival of the psyche is also important.

Fellow GMs, are your players more reactionary/go along with the story you present or are they more proactive/craft new threads in play (ideally without derailing the adventure)?

Which do you prefer?

I've been putting together an "apocalypse backpack," 10 days of supplies for two people and a dog in a single 65 liter backpack. And it's really changing how I think about the supplies for characters--and what those items must really weigh.

Wonder if there's a column in there somewhere.

All the kurote wants to do is hide in a toilet/latrine/outhouse/etc. and fondle a bottom or two. Is that so bad?

Stats for this Japanese monster to use in your game of and/or

attercap.net/post/monster-kuro

Attercap boosted

Partially due to joining this network. I made the decision to try to write and sell an original tabletop RPG. I've been paying attention to discussions regarding what others are doing and have compiled some thoughts and notes. If you want to and are able to contribute to the discussion with your own experiences, I'd very much welcome your thoughts!

attercap.net/post/selling-out

How does any media you might be currently enjoying (book, movie, video game, etc) effect your tabletop gaming (campaign or character)?

I just finished playing my first run of Fire Emblem: Three Houses and now a number of NPC notes are direct references to some of the characters in the game.

Show more
Tabletop Social

We are an inclusive Mastodon community for everything tabletop (and more). We welcome everyone that wants to be part of the community, boardgamers, RPG players, casual gamers, party gamers, hobbyists, LARPers, game designers and publishers, RPG characters, artists, writers, vlogers, podcasters, reviewers, streamers, lego builders and more. This is meant to be a positive and safe space for people to enjoy each other's ideas, opinion and have fun. To keep tabletop.social that way, the Code of Conduct and Rules will be applied and enforced thoroughly.