My thoughts for 6 core #ttrpg NPC stats (NPCs aren't PCs so shouldn't have standard RPG stat mechanics):
Charitably (affects haggling, how much they reward)
Purity (difficulty to bribe/sway from duty/faith)
Sociability (get along with others)
Zoophilist (get along with animals)
I was going to have a column today titled "Roll for Seduction," about how social skills are blurred by also wanting to RP. I've had GMs say that by RPing the roll doesn't matter; only using the roll to augment the RP; or having the roll override the RP.
I ended up not finishing the write-up because there's no one solution--even within a single group.
How does your table handle social skill rolls in the context of RP?
An interesting blog post related to the "Good Faith and RPGs" discussion between me and @hardcorenarrativist about doing things in the open, asking for player input, and so on: https://monstersandmanuals.blogspot.com/2020/02/transparent-dming.html
And the first comment: "I'm always struck my the extent of common ground there is between OSR gaming techniques and Forge-ey, Story-gamey gaming techniques."
The #Starfinder #ttrpg Xenoseeker theme is focused on finding new alien cultures. The Wildlifist theme is for the survivalists and Steve Irwin types who are immersing themselves in the known fauna of the galaxy.
...Huh. A group of three homeless people just came to my door because they heard I have personal hygiene kits (toothbrush, toothpaste, etc)
I... did happen to have some of those things from previous volunteer work, but I don't normally stock them, and I'm curious where they heard that! I keep like, period supplies around, maybe a game of telephone got that mixed up?
Give me some of your money so I can buy toothpaste and toothbrushes for people who need them.
I've been putting together an "apocalypse backpack," 10 days of supplies for two people and a dog in a single 65 liter backpack. And it's really changing how I think about the supplies for #DnD characters--and what those items must really weigh.
Wonder if there's a column in there somewhere.
Partially due to joining this network. I made the decision to try to write and sell an original tabletop RPG. I've been paying attention to discussions regarding what others are doing and have compiled some thoughts and notes. If you want to and are able to contribute to the discussion with your own experiences, I'd very much welcome your thoughts!
When running a travel game (space, sea, explorers) the standard format is to have the party in a new location every adventure. This can lead to creativity burn-out. Consider using the travel theme to have mini-campaigns of 3-6 sessions per location.
This not only helps prevent "new planet generation" burn-out, but can allow PCs to play tourist and create relationships/hooks to return.
tabletop gamer, attercap.net writer, http://thecaperadio.com webmaster, hoopy frood
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