So, got some interesting feedback on my "no advancement ttrpgs" question. Which leads me to a follow-up: if you can move things around on your character sheet or your character doesn't really advance numerically, does that take away any of the fun for you, personally?

To put it another way: Is part of the fun about RPGs for you intrinsic in your character being able to perform skills better?

Follow-up: Isn't better gear that equates to better skills really just the same thing as leveling up?

Attercap boosted

Are there any ttrpg systems with no leveling/skill growth? (Not including one-shots.) Basically, a game that suggests the character one builds is where they want that character to be from start to end? Would such a thing make sense?

In TV shows and comics, character skills are relatively static. Lore might grow, but they often start and continue to be bad-asses. [There are exceptions, of course, speaking generally here.] Wondering if any games represent that.

I Kickstarted the Full-Color Custom miniatures for HeroForge and, I'll say this: even if I only order one or two figures, this is going to be a dandy way to make character portraits for a lot of games.

Is there or has anyone attempted to make a meme-based ? The danker the meme, the better the outcome?

Based on my first City of Villains MMO character, here's a tongue-in-cheek homage to one of DC's Top Three for your Fate Core superhero game.
attercap.net/post/fate-cleave-

Thanks, @rimraf and @Golux13 ! I'm still working through base concepts and details, so it was more a mental thought but I may reach out in a month or so for an assist! :)

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The difficulty with writing a new, custom ttrpg system solo is that it become difficult to playtest components of the system prior to fully putting them to paper.

I've been lax on posting my scenarios and session summaries. So, this week, I'll be posting at least the last 2, if not all 3, of this year's sessions.
attercap.net/post/bon-i007-com

I'm the only gamer in my apartment (my roommate doesn't play any board/card/video games), and I can only stare at a computer screen so long. So, when I want to play an RPG-style board game, I have to find a game that allows solo play. My Top Five solo board games (with an RPG feel) are my topic du jour. Additional recommendations welcome!
attercap.net/post/solo-tableto

Has anyone's tabletop gaming been impacted by coronavirus fears? I usually game at my FLGS and I've noticed overall participation at some tables has been lower.

Attercap boosted

Which comic-style of the 80s/early 90s felt most like you were playing in comics? Not necessarily the best tabletop experience as that can come down to GM/players, but more about the rules/actions.

Comment if something else felt best for you (Superworld, Heroes Unlimited, etc.).

Which comic-style of the 80s/early 90s felt most like you were playing in comics? Not necessarily the best tabletop experience as that can come down to GM/players, but more about the rules/actions.

Comment if something else felt best for you (Superworld, Heroes Unlimited, etc.).

My thoughts for 6 core NPC stats (NPCs aren't PCs so shouldn't have standard RPG stat mechanics):

Stability (acuity/follow-through)
Gullibility
Charitably (affects haggling, how much they reward)
Purity (difficulty to bribe/sway from duty/faith)
Sociability (get along with others)
Zoophilist (get along with animals)

I was going to have a column today titled "Roll for Seduction," about how social skills are blurred by also wanting to RP. I've had GMs say that by RPing the roll doesn't matter; only using the roll to augment the RP; or having the roll override the RP.

I ended up not finishing the write-up because there's no one solution--even within a single group.

How does your table handle social skill rolls in the context of RP?

I ran a similar poll on twitter (but included the "no system, just ideas" option). Of the 9 votes, no one selected point build. 5 for "ideas only," 4 for "random roll tables."

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I should have added a 3rd option of "no systems, just ideas/guidelines."

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