So, got some interesting feedback on my "no advancement ttrpgs" question. Which leads me to a follow-up: if you can move things around on your character sheet or your character doesn't really advance numerically, does that take away any of the fun for you, personally?
To put it another way: Is part of the fun about RPGs for you intrinsic in your character being able to perform skills better?
Follow-up: Isn't better gear that equates to better skills really just the same thing as leveling up?
@attercap And that reminds me of a blog post I wrote a few months ago: https://alexschroeder.ch/wiki/2019-12-23_Level_up_is_optional
Are there any ttrpg systems with no leveling/skill growth? (Not including one-shots.) Basically, a game that suggests the character one builds is where they want that character to be from start to end? Would such a thing make sense?
In TV shows and comics, character skills are relatively static. Lore might grow, but they often start and continue to be bad-asses. [There are exceptions, of course, speaking generally here.] Wondering if any games represent that.
Is there or has anyone attempted to make a meme-based #ttrpg? The danker the meme, the better the outcome?
Rumadlanbalardakina (or Ruma, for short) is a podling you can introduce into your #FateCore #DarkCrystal #ttrpg game.
Based on my first City of Villains MMO character, here's a tongue-in-cheek homage to one of DC's Top Three for your Fate Core superhero game.
I've been lax on posting my #CallOfCthulhu #DownDarkerTrails #ttrpg scenarios and session summaries. So, this week, I'll be posting at least the last 2, if not all 3, of this year's sessions.
I'm the only gamer in my apartment (my roommate doesn't play any board/card/video games), and I can only stare at a computer screen so long. So, when I want to play an RPG-style board game, I have to find a game that allows solo play. My Top Five solo board games (with an RPG feel) are my topic du jour. Additional recommendations welcome!
Over the weekend I wrote a new Sorcerous Origin for #DnD called Startouched.
My thoughts for 6 core #ttrpg NPC stats (NPCs aren't PCs so shouldn't have standard RPG stat mechanics):
Charitably (affects haggling, how much they reward)
Purity (difficulty to bribe/sway from duty/faith)
Sociability (get along with others)
Zoophilist (get along with animals)
I was going to have a column today titled "Roll for Seduction," about how social skills are blurred by also wanting to RP. I've had GMs say that by RPing the roll doesn't matter; only using the roll to augment the RP; or having the roll override the RP.
I ended up not finishing the write-up because there's no one solution--even within a single group.
How does your table handle social skill rolls in the context of RP?
I ran a similar poll on twitter (but included the "no system, just ideas" option). Of the 9 votes, no one selected point build. 5 for "ideas only," 4 for "random roll tables."
I should have added a 3rd option of "no systems, just ideas/guidelines."
tabletop gamer, attercap.net writer, http://thecaperadio.com webmaster, hoopy frood
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