@kensanata From my POV it went great. I didn't come back to it till I was ready & eager, and I felt energized about doing it again. I think the players were patient, too -- they would check in from time to time & I would give them what updates I could. We lost a couple folks during the hiatus, but many came back.
@kensanata I took four months off. I hit a spell last year where I was simultaneously 1) extremely busy with work 2) burnt out on the effort of refereeing. So I decided to take a break. I didn't plan how long I was going to take off. One day I just said: "Folks, we're going to put this game on hiatus for a while. I'll let you know when we're back." Eventually, after four months, I had a hankering to ref again. So I did. 🙂
Here's a pseudo-tutorial on how I'm using Hex Describe as a random encounter generator: https://acodispo.net/rpg/posts/random-encounters-with-hex-describe/ @kensanata
@kensanata I plan to! My party is showing an interest in more hex-crawling lately. I find the input table format you've used pretty intuitive. So my goal will be to use this table to power a hex-crawl, generating lost-ness, delays, encounters, discovers, etc, for each day's travel. So thanks for the awesome tool!
@kensanata Brilliant, that's exactly what I was looking for! I somehow missed the
/rule/markdown in the source.
@kensanata Ah, great! Thanks for the help. So my use case is a little silly, considering hex-describe's full capability. Right now I'm just using nomap as a simple random encounter generator. For instance, here's the URL I've been using:
https://campaignwiki.org/hex-describe/describe/text?map=nomap&url=https://acodispo.net/rpg/data/table.txt&input=[hills]. This works great. I can use your curl solution to do this:
curl https://campaignwiki.org/hex-describe/describe --data "url=https://acodispo.net/rpg/data/table.txt" --data "markdown=1" --data-urlencode "map=0101 hills" A bit of a hack, but it does what I want! Thanks!
Hey @kensanata is there a way to ask Hex Describe for markdown output via GET? I know it can be done via POST and the checkbox on the form. I'm looking at the code but my perl-fu is very weak!
Played first two games with #KnaveRPG rules this week. Enjoyed it for the most part! It's a roughly-D&D-compatible minimal-ish RPG. Has anyone played?
@kensanata Thank you for hosting! WerdnaWorld continues to thrive thanks in large part to the wiki. 😃
Not sure if I've posted it here before, but I run a play-by-chat on a weekly basis via Discord. It is an OD&D/Delving Deeper open table. Next game is tonight & there's always room at the table. All the info: https://campaignwiki.org/wiki/WerdnaWorld/
@kensanata Nice! I've been on Arch on my desktop for a while so a little out of touch with debian-based distros as far as personal-use goes. It's a pity about that OpenMW though. :-)
@BenKramer So down for that. :D
@kensanata How's PureOS?
@BenKramer Oh man, cool to see you here! Didn't realize we shared ttrpgs as well as Shakespeare. We'd better game some time. :)
@kensanata Well that's a bummer! I'm on arch and somebody's packaged it, so it was quite easy for me. I do note there's a debian package! I haven't needed to try the flatpak. Regarding the game files, I bought a copy through GOG.com (DRM-free), I think for $15.
@kensanata Don't know if I've mentioned how much I *love* these spellcasters you've been working on! Consider it mentioned. The idea seems simple ("wizards with unique spell sets") but they are so incredibly evocative in practice, and clearly deeply tied to your setting. Thanks for sharing them.
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