@acodispo I'm replying to this toot from my other account because I'm very proud of the work my comrades at The Shakespeare Ensemble have done! Each show is only 45 minutes, if you have time, catch the 4pm or 7pm BST shows today!

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Folks, if you're able to catch #WhatYouWill today you will be amazed, disturbed, confused, and astonished, in the best ways. It's like being a fly on a wall in 9 places across the world at once, sitting with people going through deep emotional journeys. It isn't theatre, it isn't film, it's something diffferent & super cool. Two more live shows today, tickets are free or chose your price: theshakespeareensemble.com/

@nono I've not played it. Are there humans in Toon? Another way of asking might be: is there a baseline species choice?

@BenKramer I guess once I started thinking about it it began to seem exceedingly strange to me that humans should be included in most fantasy worlds at all. What purpose does it serve? what is the rationale? And I do rather like the feeling of "no baseline" that comes about if you remove humans.

@BenKramer Yes, I think this question came up in my mind in response to a blog post about a "humans-only" campaign. Interestingly, I'm running a campaign now where "human" is the default for newly created characters, but new bloodlines & ancestries have been "unlocked" as the party discovers (meets) representatives of these groups in their explorations.

@DuskwoodZero @Yoric The games where you explicitly don't play human beings, whether or not there are humans in the world, sit in an adjacent conceptual space to what I'm thinking of. At least I think they do. Another example in that area would be Bunnies & Burrows. Oh and course that makes me think of Ironclaw, which probably fits my criteria, though I haven't played it.

@Yoric On improvising dungeons, it is well worth looking at The Perilous Wilds. It's made for but I highly recommend it for whatever you're playing. It has a system I've used successfully for running a dungeon without needing to create a 10ft-square-grid-based map beforehand.

Here's an example: take your standard fantasy setting, with humans, elves, dwarves, orcs, giants, dragons, whatever other sophonts you may have. Remove the "humans". How does that change things?

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@DuskwoodZero Got it. So that's essentially the same setup as in any standard fantasy setting, i.e. it isn't Terra, but there are still "humans" who are practically identical to homo sapiens. I'm becoming more curious and more curious what happens when you remove "humans" from that standard setup.

@Yoric That sounds fun, what game is that? :o) But no, not what I was thinking of. Last year I ran a couple adventures in a fantasy settings with no single human analogue, and I'm curious whether others have done this & what their experience was.

@DuskwoodZero Would you be willing to unpack "but they were still definitely humans" a bit? I'm not familiar with Bulldogs.

@DuskwoodZero I apologise: I think my usage of the term "campaign" was unclear! A fictional world in which homo sapiens do not exist, and this is the setting in which play takes place. Is that clearer? It sounds as if your first two examples might?

Have you ever run or played in an campaign in which there are no humans?

Somebody was also referring to it as "pre-school RPG", as in before there was a school, old or otherwise, but I think I prefer "ancient school". :D

@kensanata I've been reminded of FUDGE & SOS's games a lot with all the recent talk of & simple games. I forgot about SLUG though, this is great!

@PresGas Let me know if you have any questions about what I'm doing or how; I'm still figuring it out myself -- and @kensanata has been very helpful! :D

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