Here's an example: take your standard fantasy #rpg setting, with humans, elves, dwarves, orcs, giants, dragons, whatever other sophonts you may have. Remove the "humans". How does that change things?
@BenKramer Yes, I think this question came up in my mind in response to a blog post about a "humans-only" campaign. Interestingly, I'm running a campaign now where "human" is the default for newly created characters, but new bloodlines & ancestries have been "unlocked" as the party discovers (meets) representatives of these groups in their explorations.
@BenKramer I guess once I started thinking about it it began to seem exceedingly strange to me that humans should be included in most fantasy worlds at all. What purpose does it serve? what is the rationale? And I do rather like the feeling of "no baseline" that comes about if you remove humans.
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