You know what I really love about GURPS and The Call of Cthulhu and similar games?

Characters can have *texture*.

When I've played FATE and FUDGE they were more broad strokes: you got a few points, BIG ONES, to define your character. And that elegance is COOL, don't get me wrong. You want someone able to sit down at a table, see a character sheet and know what someone is about? That was damn cool.

But in GURPS or Cthulhu one skill point is almost free. You get over a hundred of the things. So you want to detail that your character spent first year as a English Lit major before moving into Theoretical Astrophysics? You can do that. Have a hobby skiiing? You can do that.

Also: I love how over the long term the skills you have show the phases of the campaign. Like when we ALL took navigation due to our ranger taking a year off.

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@Canageek It always annoys me that most people add to skills in increments of 5, like that just turns it into a d20 system dammit.

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