Role-playing games, Storytelling, Improv.
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This means that, within a few months, for most users, Google will be in a position where they can decide what you can see on the web, how you can pay, and on which devices. Also, they already know who you are.
Time for an #introduction. Hi, I'm a guy/he from France. As a hobby, I'm
a Role-player (mostly GM), Storyteller, Improv actor. Also, GM-ing for children.
I'm quite on the narrative side.
I have recently published my first DriveThruRPG product and I'm working on two more. More self-promotion later :)
Onym just happened to cross my radar: ostensibly a curated list of tools and resources for naming things, but it contains a wealth of links to numerous sites of interest to linguists and language-freaks in general: https://onym.co
I've got three weeks to find a job before I lose my backup plan to foreclosure, and another month past that before I lose my home. I need gas money to get to job interviews. I'm eating the shipping on these bracelets to try and cover that. If you don't wear #jewelry or these aren't your style, please boost. They're anodized aluminum, brass, bronze, and stainless steel, all 7 inches, and all $15 to https://paypal.me/tarlimanjoppos or cash.app/$tarlimanjoppos #maille #art #mastoart #chainmail
Unemployed, week 10, electricity is out in the kitchen, no $ to get it fixed. #Chainmail votive candle lantern, phosphor bronze and stainless steel. Asking $150, will take best offer plus shipping. https://paypal.me/tarlimanjoppos or cash.app/$tarlimanjoppos #maille #light #candle #bronze #art #mastoart Please Boost
But my idea is to start from the heroes already at the dungeon heart, and the last few monsters attempting to push them back. I believe that this would make for a much simpler/faster game.
Random idea: roaming monsters launching themselves at the heroes, attempting to last as many rounds as they can while snotlings building walls while Heroes look away.
First catch: they Heroes can't die. They're just that powerful.
Now, your last hope is to summon roaming monsters and somehow use them to push back the heroes away from the Dungeon Heart, level by level.
Second catch: as the Heroes are pushed back, they are reinforced by the side-kicks they had left throughout the dungeon, which makes them progressively stronger.
You win by kicking the Heroes out of the Dungeon, locking the door and teleporting the Dungeon away from the Heroes.
The time has come!
Ever had your players unexpectedly talk to a background NPC who didn't have a name, or even a gender or species, and you had to bullshit them on the fly?
Check out the Deck of Many Names on Kickstarter!
Our friend, the computer, is coming back this year #paranoiarpg #videogames 😀 https://www.rockpapershotgun.com/2019/04/03/paranoia-happiness-is-mandatory-trailer-is-red-clearance/
They tell me a #RPG & #larp-related workshop is to take place at #DIS2019 (Designing Interactive Systems) conference in California.
It's called "Larping (Live Action Role Playing) as an embodied design research method" and some of the names involved ring bells for me:
I'm still working on the upcoming Kickstarter for my #DeckOfManyNames, and I'm trying to get reward tiers settled.
Anybody up for having a look at the rewards and offering some feedback?
I wrote that thing about the triad of game design! Maybe give it a hecking read if you like games and stuff! ✨
Would someone mind giving the Grimoire section of my GUTS+ rule book a read through and give me some #feedback on how certain skills could be clearer or what I can/should expand and explain more?
The whole thing relies on the concept of "Essence", and the skills listed are more intended to be reflections of a character's growth of and mastery over their Essence rather than discrete skills they can perform.
Thanks for your #help!
I've reshuffled some parts of the project description for my "Deck of Many Names" Kickstarter that I'll be launching soon, and I'd love some feedback!
I still don't have images yet; those will be added later. Don't forget to tell me what you'd like to see for pledge reward tiers!
Rulewise, it's based on #FateCore.
Every promise you make, every alliance you enter, every favor you owe, your philosophy, the relationship between your mundane identity and your spiritual one, etc. – all of this is represented by free-form #Aspects.
Role-playing games, Storytelling, Improv.
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