Role-playing games, Storytelling, Improv.
State of the web
This means that, within a few months, for most users, Google will be in a position where they can decide what you can see on the web, how you can pay, and on which devices. Also, they already know who you are.
Time for an #introduction. Hi, I'm a guy/he from France. As a hobby, I'm
a Role-player (mostly GM), Storyteller, Improv actor. Also, GM-ing for children.
I'm quite on the narrative side.
I have recently published my first DriveThruRPG product and I'm working on two more. More self-promotion later :)
For an upcoming ttrpg session, I'm looking for an existing story that isn't a horror story per se but could be turned into one by turning up a few knobs.
For instance, the Big Bad Wolf, Dr. Moriarty or any modern dictator could easily be used as horror villains, but they're all a bit too cliché for my tastes.
2. Unions (and organising groups) cannot expect their communities to support them if they're not supporting their communities. (Yet, this is a bit too common.)
It's telling that the lessons people take from labour history aren't the more mundane ones about building communities; they pay attention to protest tactics and forget *community organising*.
So here's a relatively recent example:
If your strike is going to *hurt* your community, you need to mitigate that. The West Virginia Teachers Strike a few years back recognised this. They *learned* (because a lot of teachers weren't aware) that some of the kids in their community would go hungry if teachers went on strike (because they couldn't access the breakfast/lunch at school).
What did some of these teachers do? They took food to those families, ensuring they didn't go hungry.
This kind of work needs to happen *more often*. Not only does it enable longer and more effective strike action, but it *helps the community support you* because you're thinking of them.
I don't see this very often, and we need more of it.
My friend is starting a project and looking for contributors - this is a paid gig for feminist makers and writers.
Please share and reply to the survey if you feel up for it! She'd love to hear from you. https://twitter.com/ejlovegrove/status/1414650102111776771
Inspiring. Larp for a better future.
Vote for your great-grandchildren, back justice for all generations, and reframe what people are capable of doing: five ways to be a better ancestor
Turning the movie Infinite into a TTRPG
Just watched _Infinite_. Didn't like it. The ending situation sounds like a good setting for a TTRPG, though.
Our world. ~500 people have perfect memory of all their past lives. Among them, ~200 were trapped desincarnated for up to 40 years by the Enemy.
13 years ago, the Enemy was beaten and captives were all reborn. They're now teenagers with mad skillz. Now that the Enemy is gone, old enmities can return. Also, who's who?
Kinda kung-fu Nephilim.
I have launched a little podcast called "Le doigt dans l'engrenage" where I share music tracks I create.
You can listen to it here: https://podcloud.fr/podcast/le-doigt-dans-l-engrenage
We are starting an RPG group for non-men. If you say you're not a man, you aren't. Just a couple more spaces left.
Every group I have ever been part of has been majority male and I just want a different vibe for once!
Will be Discord based (or similar) and Uk timezone, monday afternoon/evenings probably. Discussions on game are happening, we have a few people willing to DM so will likely do rotation to keep things fresh.
Message me to join!
- Horrors: the lynchpin of an Accursery, a human being who fell to Despair and was turned into something inhuman;
- the Ember Treaty/the Ember Chambers: the treaty and its implementation, something between a lay Inquisition and a Interpol with full powers and no technology, dedicated preventing Accurseries, hunting down Horrors and controlling the population of Curse Eaters;
- a Familiarch: the absolute leader of an extended family.
Hey everyone, there are some names and words I've made up for _The Parable of the Hunter_, a ttrpg of post-industrial horror on which I'm working. I'm interested in feedback!
- an Accursery: a supernatural phenomenon that turns communities into something... evil;
- the Despair: the cause of Accurseries, itself caused by a community having outcasts, scapegoats and not taking care of their own;
- Accursery Eaters: the Player Characters, cursed to hunt Accurseries;
I think I'm going to follow @WanderingBeekeeper 's example and start bragging about the number of words in my current work, in the hope that it can help me stay motivated until it's finished. I have too many unfinished projects lying around.
So, here we go.
My latest foray into tabletop rpg settings, _The Parable of the Hunter_ is currently at 2,691 words. It's not much, but it's a start :)
Role-playing games, Storytelling, Improv.
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