Allo, I'm a player/DM from the wayback, my philosophy is:
* Rules are be in service of fun/drama
* Homebrew expand the design space while being consistent with the system, not just add options
* Settings should be about cultures and stories for players to interact with
* Everything in colaboration
* Players should say "Yes and" as much as possible
* DMs should say "Yes but" and "Yes then" as much as possible
* The biggest failing of modern systems is failure means nothing happens
If you want to take a look inside, I have created a sample PDF https://drive.google.com/file/d/1iUibLI-Mtd5hh1ZdefYhfbCRWzkyRct1/view?usp=sharing
It is finally here. My first Supplement went live this morning!
Enhanced Focuses is a new type of magic item that enhances your spell casting and class abilities. As well as advice on making any magic item more than just a bonus on the character sheet, but a part of a character's story. #dnd #dmsguild https://www.dmsguild.com/product/258295/Enhanced-Focuses
Thoughts of the #pdxscooters experiment
I decided to give the scooters a try, dropped about $15 between Bird (prepay $10) and Skip(pay per ride). It didn't increase my range dowbtown, but it did replace some walking. It was fun, especially the time a driver got frustrated with sharing the road with me, but I kept pace with him due to the lights even with the crap acceleration. But I probably won't use them again, I am too tall, their decks are too short, & riding horks my knee and ankle.
I am getting ready to publish my first supplement. If anyone could look at the ad copy for my supplement and give me any comments, pointers, or suggestions I would really appreciate it. I am not sure it gets the point across or is sufficiently enticing.
#dnd Noodling around with a 4 armed PC race and could use some feedback. Specificly is a 4 armed PC race purely a bad idea 😂
Or have I come up with something vaguely ballanced.
Anyone know of a good set of betting rules for fights? I am trying to work the fight into an encounter/puzzle that involves the whole party. With them manipulating odds, bribing officials, having to deal with the local mob. All the stuff you see in movies like Snatch.
Not just a, "go around the table & have each character do a skill challenge for their action for the day" from Xanathars.
I've mentioned this before but all the Halloween talk reminded me and I still think it's worth remarking on.
There is a cowboy in Dracula.
Dracula. Has a cowboy in it. A cowboy.
And AND the cowboy is the one who kills Dracula. With a knife. A cowboy stabs Dracula with a knife and that's how Dracula dies. He gets stabbed by a cowboy.
@Tyson_NW Roll20 has a cards mechanism, which can easily be adapted for custom cardsets. Perhaps this could be what you wanted?
Life without Mastodon:
@Tyson_NW was about to say that 8 is too much and then reread that they might use up to 6 cards in a turn. 8 is probably totally fine if a 6 card turn is a regular occurrence.
In a card game what is a good hand size that give you options but avoids analysis paralysis? I have a 54 card deck, every player draws from it. They will use at least 2 cards a round, as many as 6 with a draw after every card is used. I was thinking at least 5 cards, but would 8 cards be too much?
#tabletop #cards #cardgame
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