I made another version of this for 8- or 6-mile hexes for those who like the games. Probably also just for my personal use, because I'd really like to try out the Melancholies and Mirth Set of Wilderness Exploration Procedures melancholiesandmirth.blogspot.
I made this map also with , which is a fantastically beautiful program.

A new blogger by the name 'Gundobad' has done a response to my essay on Viking and
It's about ancient coin hoards, check it out!

gundobadgames.blogspot.com/201

surgical steel earwires, body in anodized aluminum, stainless steel, phosphor bronze, red brass. $10 per pair, free shipping in USA. Handmade, only one of each pair in stock. paypal.me/tarlimanjoppos or cash.app/$tarlimanjoppos Unemployed IT guy needs groceries Please Boost

Deadly Dungeons is now live! Fuck up your game with 40 tricksy trapsy dungeon rooms designed to give players of any experience level something to tinker with.

Available both in print on Lulu: lulu.com/shop/nick-ls-whelan/d

And as a PDF on DriveThru: drivethrurpg.com/product/27128

Alright, the new book is ready to go. I'll be bombarding you with advertisements as soon as DriveThruRPG gets around to approving it.

a good idea for a summer project: indexing the blog

Here is a list of the all the different kinds of people in my setting. I've tried to strike a balance between them seeming human and alien. Some of them, I think, hit that balance well but others (the Tamani and the Bronze folk especially) seem a little too human.

Fleshpunk. It is the future.
Citidels of muscles and bone reign over the earth.
Roadways made of thick hide, scarred like leather from traffic.
A world connected by sinewy fibers, resiliant, nearly immortal
Parksized stomachs clad in powerful carapces which remove waste.
Our bodies bulging with the lobes and cords of wonderful new organs.

The Vikings often don't get a fair shake in and other tabletop games, but I think if the historical context of the viking age is taken into consideration then it can work as the framework for a great campaign. So here's my introduction to the Viking age

dreamsandfevers.blogspot.com/2

Maybe i should do that, too. In our chat channel, don’t just ask who’s coming to the next game but also adding a rumor or two. «Rumours are a … must have for sandbox gaming. Without that information the player characters … just go along with the adventure du jour …. However, self motivated PCs are gold for a gamesmaster, therefore throwing out as many hooks and tit bits of setting info as possible for them to bite on is elementary to enabling them to be so.»
heavyliestheaxe.blogspot.com/2

The Vikings often don't get a fair shake in and other tabletop games, but I think if the historical context of the viking age is taken into consideration then it can work as the framework for a great campaign. So here's my introduction to the Viking age

dreamsandfevers.blogspot.com/2

If he's your boyfriend, why is he reading my D&D blog?

Here's some perspective about the decay of the internet:
It's taken 6 months for one of the images I embedded n my first blog post to stop working. That's not exactly a long time but still, blogger users: upload images directly to blogger

I think the easiest way to make your campaign better in a good way is just make the villains work with the powers that be. The evil dragon is helping the local lord collect taxes in exchange for being allowed to eat villagers. The demon cult has offered support to the most powerful family in the city. The party has to rely on itself a lot more if it is conflict, at least in subtle ways, with the authorities.

I've decided the next game I run will be a Viking game. An authentic viking game. More info will be available soon.

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Tabletop Social

Tabletop Social

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