Here's my submission for the folklore game jam on itch.io ! Beyond the Fence, Below the Grave: a tabletop rpg inspired by Old Norse magic, myth, and religion
Download it here:
It's Friday and we all know what that means! Time to follow, follow, follow and NEVER ARRIVE! #followfriday
Gasper the Aged - Follow this bent stick of a person to hear stories about "why this part of town always smells like onions (it's 'cause of kids)" and how "buildings used to be taller" as their head sinks to the ground
The Multi-Limbed Drowning Array - Elegantly designed, worth following to the pond's bottom ... if that's your thing.
Nobody else - That's right. We said it. S'official.
So once my players get out of the fairy world I would like to start a civil war plot line with factions looking something like this:
The Parliament: Allied with magical technology barons
The Monarchy: Heavily indebted, few allies
The Northmen: Pagan invaders from the northeast
The Communists: Disgruntled urban workers and peasants displaced by the enclosure movement, they practice druidic Marxism
Unaligned groups: The fairies, the giants, the witches, the hidden queendom of Guinevere
50 Knights from prose, poetry, and balladry to ride out into your D&D game! A nigh infinite host of randomly assembled chevaliers to call upon your campaign!
*Note, if you roll on this table it means that Jesus is real in your setting*
🍂I'm doing a fall sale! On the only thing I sell on itch 🍂
Fall at Old Uppsala is a scenario for Beyond the Fence, Below the Grave, it has plenty of mystery, conflict, and opportunities for regicide
I'm thinking about Boris Stremlin's essay on class/calling in D&D: http://bardichesandbathhouses.blogspot.com/2018/02/putting-more-class-in-your-setting-part.html
In Boris' understanding, class is not an abstraction but a real social structure which exists in-world. A class is a social archetype that you grow into, following a path of progression laid out by others before you.
Gnomes: Little men born of earth. They can only see clearly in darkness. Ride moles and love arts and crafts.
Goblins: Despicable little things with features of all kinds. They are obviously trying to curse you. Yes, they are selling something. No, they won't go away.
Elves: Beautiful, courtly, otherworldly. There is something up with elves, something strange, everyone can tell.
Birds: Diverse and flighty, thin boned. They've been convinced they should try to be real people, whatever that means
One of the great things about the rpg scene online is that it is so decentralized. There are tons of people, tons of communities, tons of projects, tons of design philosophies. However, I'd like it to be easier to communicate between spaces. I'd like to stop having to explain what the OSR is, I feel like we're all missing out on important conversations going on just out of earshot.
Greetings fellow tableTOPS. My name is T. (They/Them)
I run the worst D&D blog please read it and run my stuff: http://dreamsandfevers.blogspot.com/
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