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I'm doing some research on a game I'm developing. Does anyone have examples of TTRPGs that use cards for "rolling" or skill chance?

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Hate it when I'm trying to make out with a cool talking frog and they turn into some fucking rando guy all of a sudden?!

It's bullshit. If I wanted to kiss a boring ol' prince I wouldn't be looking for makeouts in a bog, ERIC!

Yesterday I came up with a rough idea for age in games.

For younger ages [10-17]: a minus 2 to a mental, base ability, & a plus 2 to a physical, base ability (prob no strength, tho not counted out).

For older ages [40-onward]: a minus 2 to a physical, & a plus 2 to a mental.

{to simulate the the disparity between common age traits.}

I need some.. advice, encouragement, maybe even moral.

I have a player that likes playing extremely powerful chars. Juggernaut, Ares, big super strong chars, with some stupid powers. And if he cant, he's just not into it.

I'm trying to not judge that play-style, while also having a balanced game with a system I designed. But his requests are not making it easy.

Sco boosted

A player has resigned from my ongoing GUTS+ campaign, so it's time to see if anyone in the Fediverse might be interested in joining in! It's an urban fantasy setting where plants are being given destructive sentience by a science conglomerate that just so happens to be run by aliens.

Its tone is a mix of lighthearted fun and mildly serious themes (like Nintendo's ), and you can read up and join here if you're interested:

Reciprocity in RPGs - How to Share the Spotlight - Extra Credits
How giving up your shining moment in the game to someone else can make the group, and game, stronger and more enjoyable.

The story so far: the Digimon Emperor has taken over almost half of the Digital World, and it may be connected to the disappearance of the most of the Gennai.

Let me know if you have questions, or if you are interested. Thanks.

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You might remember me from a few months back. I am running a Digimon game online on Thursdays. I am still looking for more players to join, and would like to ask here again.

We meet every other Thurs. As in, the next game is not this Thurs the 17th, but instead next Thurs the 24th. We meet at 7:00pm CST, and play to 10pm. You play as a modern day person who arrives in the Digital World, and find your digimon partner (a character you share with the GM).

Sco boosted

there is no experience more horrifyingly surreal than playing Cards Against Humanity with a group of upper-middle class straight white college students

Sco boosted

1) I believe that if you are bringing in a new player to game that has gone on for a while (20-ish sessions), you need to give them their own story before they start, and a story that leads them to there the other players are now. That way they have an *individual* investment (both player and character) in the world, and therefore story.

2) But that is very hard on a time crunch. I might have to do a lightning round for their intro (Not really much dialog, mostly exposition back and fourth.) However, that is nooot very immersive. REALLY wish I had more time with this player. He seems like a good egg.

Sco boosted

Hey fediverse! If anyone wants in on either a temporary or permanent spot in a cool urban fantasy inspired by where plants are acquiring sentience and rapid growth, then join my Mother Earth campaign on !

There are 2 player slots open, and we're using my RPG system. It's tons of fun, and we're entering a new area that's been recently overrun by plants and needs your help!

Learn the GUTS+ System here:

@Twinkee @Yoric @Kris Thank you so much for the boost of my ad for players. This is kinda life or death for this table, and I really appreciate it.

I am looking for testers for a Digimon TTRPG I am creating. I have been working on the system for the past 4 years. The system is functional so far, and we have been testing for about a year. But I have lost players due to life. The game is played online on TableTop Simulator & Discord. The games are Thurs at 7pm. I can provide a tutorial session 0 for new players that can function as a pathway into the story.
If you are interested, or have any questions, please feel free to ask. Thank you.

After a few months, take a moment, and really look at your table's player characters. Who are they? What have they been consistently perusing? What have they been explicitly asking for? What are they in relation *to that world*?

This can give you an idea of what they might see as a satisfying end for the game, their character, the table's collective story. THEN, try to fit that into what has been fun for you.

Ive been trying to get a new player session 0'ed so he can play Thurs. But.. something keeps coming up.

Please dont let this be a "I'd love to play!", two weeks later "I'm sorry, I want to play, but I just dont think it's going to work out".

Sticking to Your Guns - How the Doom and Dragon Quest Franchises Moderni... There is something to be said for innovation. But there is also something to tried and true.

Sco boosted

I was told again that combat in RPGs is the most boring, most repetitive part of a fantasy campaign. It should not be either. Every skirmish should be unique and memorable and fun and it is relatively easy to do, i think. I’ll probably put something to paper on this.

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