New concept: Candy Mechanics
I think of this as non-essential game mechanics concepts that sound really good at first. They are fun and a bit game breaky, but surpass alot of difficulty. But in actual use, they can become very game breaking, surpass some important story/combat points, can give players control they maybe shouldnt have, and in general cause headaches.
I noticed a fellow, local DM keeps coming up with these, and his games kinda derail. Have you made/ noticed such mechanics?
Infinity Train: the Unofficial Tabletop RPG | Playtesting Trailer https://youtu.be/JWEQ_a6QkAc A TTRPG of #InfinityTrain is entering playtesting. Fill out a form to enter.
Yesterday I came up with a rough idea for age in games.
For younger ages [10-17]: a minus 2 to a mental, base ability, & a plus 2 to a physical, base ability (prob no strength, tho not counted out).
For older ages [40-onward]: a minus 2 to a physical, & a plus 2 to a mental.
{to simulate the the disparity between common age traits.}
I need some.. advice, encouragement, maybe even moral.
I have a player that likes playing extremely powerful chars. Juggernaut, Ares, big super strong chars, with some stupid powers. And if he cant, he's just not into it.
I'm trying to not judge that play-style, while also having a balanced game with a system I designed. But his requests are not making it easy.
A player has resigned from my ongoing GUTS+ campaign, so it's time to see if anyone in the Fediverse might be interested in joining in! It's an urban fantasy setting where plants are being given destructive sentience by a science conglomerate that just so happens to be run by aliens.
Its tone is a mix of lighthearted fun and mildly serious themes (like Nintendo's #Earthbound), and you can read up and join here if you're interested:
https://www.rolegate.com/ref/Alamantus/mother-earth-guts
Reciprocity in RPGs - How to Share the Spotlight - Extra Credits
https://youtu.be/d5At3bTi04M
How giving up your shining moment in the game to someone else can make the group, and game, stronger and more enjoyable.
The story so far: the Digimon Emperor has taken over almost half of the Digital World, and it may be connected to the disappearance of the most of the Gennai.
Let me know if you have questions, or if you are interested. Thanks.
(2of2)
Hello
You might remember me from a few months back. I am running a Digimon game online on Thursdays. I am still looking for more players to join, and would like to ask here again.
We meet every other Thurs. As in, the next game is not this Thurs the 17th, but instead next Thurs the 24th. We meet at 7:00pm CST, and play to 10pm. You play as a modern day person who arrives in the Digital World, and find your digimon partner (a character you share with the GM).
(1of2)
"go by yourself"
I fucking love Ryo Hazuki.
He's such a dweeb.
#art #artist #artwork #mastoart #drawing #draw #mastodraw #creative #creativetoots #creativetools #pen #ink #biro #ballpoint #illustration #illustrator #traditionalart #shenmue #ryohazuki #videogames #gaming #games #fanart
1) I believe that if you are bringing in a new player to game that has gone on for a while (20-ish sessions), you need to give them their own story before they start, and a story that leads them to there the other players are now. That way they have an *individual* investment (both player and character) in the world, and therefore story.
Hey fediverse! If anyone wants in on either a temporary or permanent spot in a cool urban fantasy #RPG #campaign inspired by #Earthbound where plants are acquiring sentience and rapid growth, then join my Mother Earth campaign on #RoleGate!
There are 2 player slots open, and we're using my #GUTSPlus RPG system. It's tons of fun, and we're entering a new area that's been recently overrun by plants and needs your help!
https://www.rolegate.com/ref/Alamantus/mother-earth-guts
Learn the GUTS+ System here: https://guts.plus
I am looking for testers for a Digimon TTRPG I am creating. I have been working on the system for the past 4 years. The system is functional so far, and we have been testing for about a year. But I have lost players due to life. The game is played online on TableTop Simulator & Discord. The games are Thurs at 7pm. I can provide a tutorial session 0 for new players that can function as a pathway into the story.
If you are interested, or have any questions, please feel free to ask. Thank you.
After a few months, take a moment, and really look at your table's player characters. Who are they? What have they been consistently perusing? What have they been explicitly asking for? What are they in relation *to that world*?
This can give you an idea of what they might see as a satisfying end for the game, their character, the table's collective story. THEN, try to fit that into what has been fun for you.
Lay ttrpg developer making a Digimon RPG. Also playing the rebooted Bakugan. Long time ttrpg and videogame rpg player.