Important facts about the planet of Svetlograd: That's not water and the air will melt you. Yes, this is the capital planet of the interstellar union...

This is supposed to be a cold planet that requires arctic dress around the equator and an environment suit beyond there. The atmosphere is very thin tainted. The hydrosphere is only 4% (I've taken that to be maybe just the possible liquid areas, not the ice -- I've never been sure how to handle ice when making fractal maps for worlds).
tl;dr Is this too much ice?

I have finished making the Cepheus Light EPUB SRD. I'm caught on the cover, though. I have two that I'm considering. Black background with white courier new new font or white courier new font on the same cover art that was used in the original Cepheus Light. I'm sure that I can use it, because the art is public domain. However, something about using the same cover art rubs me the wrong way. idk.

The SVG is very powerful. Look at this ridiculously huge but tiny hex flower that I made for a scrapped Mausritter game from maybe 4-6 months ago.
I'm probably going to reuse this map, since I have it and that means that I won't have to bother with generating another map. I've lost any notes that I may have taken as to what any of the symbols on the map may have meant, but I don't mind coming up with some new stuff.

This is what I did. I split up the map styles. Why have one when you could have many? Why choose a style when you could stitch together conflicting ones? All hail incongruity!

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AD&D 2e DMG says that the game isn't a combat game. That took me by surprise a little bit, because what the later games turned into (the d20 system on) certainly are. Also pretty nice advice, generally. I'm not really convinced that AD&D2e isn't a combat game, though.

Using the dice drop method to come up with a dungeon using the 1d6*3d20 method
I've got this nice layout. I can only afford one loop given the way the dice fell, their results, and the purpose of the dungeon. Pretty nice.

I finished going over S&W. It's been mad easy to get distracted, which has been very annoying. This should probably have taken me only 1 Quarantine day. idk what's happened to my focus these days. I even missed running my own game because I'd thought that it was Thursday!
Anyway, here are my notes going through all of S&W. It's not really done. I still need to figure out equipment, which is why my note on Two-handed weapons and dual wielding is TBD. .

I know I've posted a lot, but I learned how to simulate a dice drop in Roll20!
This here is a dungeon floor, supposedly, generated with the 1d6*3d20 "Gygaxian" Dungeon method by Spwack.

Setting up the Swords & Wizardry campaign I'm getting puzzled by what setting/map and what dungeons that I want to use.
I had the thought that I might use the old County Anshuara that I had made when I was running Tomb of the Serpent Kings in LotFP. The benefit is that I wouldn't need to do too much more work in preparing it. The drawback is that there are some things that I don't like about the map. The other dungeons and adventure sites were placed kind of widely around.

Logos and my Inspiration for Black Eye Cepheus 

Not sure which logo I like more for this campaign I'm eventually going to run... I'm kind of partial to using the art by Señor Salme since it was partially his art that inspired the campaign.
Inside baseball: I was inspired by 2 synthwave compilations:

CE Brainstorming: Auto Fire or Burst FIre 

In seeking some more inspiration for what to do, I looked at the Traveller Book (what I generally refer to for Classic Traveller) and found this. From what I can tell, the CT automatic rifle just has a +1 to hit if you have the appropriate Dexterity and you can roll the dice twice in making a single attack. That's pretty different from both the CE Burst Fire and the MgT/Traveller SRD Auto Fire.
I'm still not sure which I prefer (besides GURPS).

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weird collection of my favorite art except it's all one piece in different dimensions 

So this might be kinda weird, but I gotta just have a toot or something to keep this info together. This art is my favorite btw and Señor Salme is definitely one of my favorite artists.
Blown up (2800x1600)

I am in the habit of making little covers for my campaigns (and my friends' campaigns), even if they're a little bad. I wanted a goofy looking piece of artwork for this one. I think I was imagining something that'd be on the cover of a Discworld book. But eventually I got the bright idea to search through some magic card art and I eventually found this one:
I think this one is pretty good. It doesn't quite get across the goofiness and levity but at least it looks nice.

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I think I found a CSS that I really like. I might use this for most things from now on. It's nice and easy on the eyes.

I'm combing through the names of towns in the hex description that @hexdescribe spat out & these are some pretty great names for towns. I also have to view campaignwiki from Tor cuz I think my ISP blocked it or something 😧.
Regardless, pretty excited to see this take shape. Everything is pretty much ready except for deciding on system and garnering players (which relates to second thoughts about doing Role Gate or doing it live online).
I talked about this on my alt:

Reading through this book I'm getting an idea of having plenty of psychic hive mind races in a game. Specifically, "Point Man" by Timothy Zahn.
Also, I love that artwork. Looks like an Aslan I guess.

Made a quadrant with @traveller
The primary subsector is the top-left.
I have noticed recently that the notes that I place in parentheses may be disrupting the faction coloring (determined by brackets). So I will have to find a new place to put those notes or squish them under their system.

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