brainstorming. The Expanse books Spoiler
#scifi #rpg #Traveller
In The Expanse the moon is little more than a really really big orbital base and mining camp. It's subservient to Earth and isn't at all sovereign in its own right. Mars is the rival of Earth and a very advanced military power. Its terraforming effort lays the groundwork for a relentless fanaticism. Not sure whether the jump drive would disrupt Martian society quite like it would the wormhole nexus.
@ng76 @Provinto https://www.paulelliottbooks.com/what-is-cepheus-engine.html
Plus a gazillion variants and adaptations under the Zozergames menu in that page.
I made a fillable character sheet for the Star Trek RPG...Not that one...No, not that one either.
It's the long-forgotten 1978 Star Trek RPG
Hey tabletop gamers! This is my #introduction:
I'm a graduate student who likes to learn and play Go, slowly... I started playing 10 years ago and I just haven't played that many games. I think I understand the fundamentals now though so I want to play more games and find my true strength!
You can join me Saturday afternoons (UTC-7) on my Twitch stream and watch me explain my gameplay. Just for fun! but ranked games
Interesting map for the Orion's Arm collaborative sci-fi world project. Orion's Arm should be a much bigger deal in #ttrpg circles.
Throne of Salt: Orion's Arm Wormhole Map https://throneofsalt.blogspot.com/2021/01/orions-arm-wormhole-map.html?spref=tw
"This led to enough treasure that I wanted to escape to buy some dang armor before trying any more adventures. But a giant jellyfish blocked the castle exit. Thanks to multiple rounds of berserking earlier, Doin was too weak to effectively wield his flail. So he had to crush the jellyfish with his crowbar, which he could barely lift. That was rad. I never saw anything like that in a D&D game."
I use the https://idiomdrottning.org/blorb-principles so for Homebase Village I love having a couple of inns prepared, but for One Night in Strange Port Town I’m OK with a random inn generator or even making something up. [It’s more work in a way, because with rolled up or made up stuff I have to document! Writing and sorting index cards mid game.]
Being able to interact with stuff that’s really there is the point of blorb. We burned down an inn that actually existed in prep, not just a random pulled-out-of-hat improvised inn. That’s not to say that I’m not eying non-blorby play sometimes.
Again, I don’t prep because I need support or scaffolding to improvise from. I could very easily improvise EVERYTHING.
I prep to commit to a world to hold myself to. Prep is tying myself to the mast.
I can easily make up “thorps” or “mining”, I don’t need a prompt for that. But if I have prepped some actual people, relationship, tensions, items, rewards, obstacles… it’s gonna feel satisfying as fuck to interact with them!
Now, the players don’t necessarily care as much about this. I recently ran a module where a conversation with a queen was carefully detailed—the players assassinated her, tried to ambush her, and never talked to her. The rest of the city was just defined as “The characters should be making stealth checks while exploring. On a fail check they are discovered by two merfolk guards [which stats such-and-such]. They might discover hostages, unique cultural buildings, or more moderate sirens during their exploration”. And they did meet—and bring along—a person who have had a big impact on the campaign already. That doesn’t feel great from a #blorb perpective, but that’s how it goes when there is a prep lacuna I need to fall back on tier 2 and tier 3 truths. #AlternativeFacts
If I had know that they were gonna go there I would’ve wanted to prep that city more, have a map, have encounter tables. I am not comfortable with that level of improvisation—not that I can’t handle it, I can! — because I feel like it’s breaking the social contract in that things and people they interact with should be “really there” not pulled from hat. Otherwise, I wouldn’t need any prep at all. (And I wouldn’t use a stats&HD game like D&D. I’d use something like Three Sixteen or Blood on the Snow.)
I'm looking at Hârn again. I played around with HarnMaster's character generation and I appreciate that it fairly quickly develops your family. I'm not sure if I really like the idea of the skills selection too much. I'm already wondering whether it'd be better to just use a doctored version or BRP/RuneQuest. Generating the character gave me plenty to work with regarding how to characterize them and what they're like. If I decide to change things I definitely want to keep that part.
"The Audible Pog" has become the group's name
This video had some pretty interesting ideas.
I especially liked the ideas of countdown clocks and the faction pie-charts.
Since I discovered owlbear rodeo I've been drawn back into the idea of running an OSR game. I'd been working on running a Traveller game but preparing the worlds reached a tedium and I got distracted by life.
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