Blog recommendation: if you're interested in generated maps, generated histories, generated wars, generated seaways, generating place names and so much more – https://forhinhexes.blogspot.com/
I just rolled up a familiar and the result is amazingly precious. I'm not sure whether or how it would actually work. But, here it is:
Helpful butterflies whose true form is a coronet of weapons. Their motive is to purge the weak.
What will YOU do when your players throw you a curveball?
The #DeckOfManyNames can help. Check it out on Kickstarter: https://www.kickstarter.com/projects/1537872810/deck-of-many-names
look at this cool banana
I finally made the post for the 3 hexes #hex #map that I'd posted before.
I was recently interviewed by the Ludology podcast, looking into some of my board game background and how it influenced Slay the Spire.
This is a link to the #OSR reddit, so if you don't like reddit, it's a Bestiary for #Knave for creatures of Irish folklore.
It follows the monster format of Nate Treme: http://natetreme.com/blog/2019/2/20/a-bestiary-for-knave
Why Do People Interrupt You? https://youtu.be/pfCJkftpbZs There is a whole area of the brain that interprets when to take your turn in a conversation. How long do you have to respond before your interrupting or pausing awkwardly?
I would guess that this gets a real work out in a game session. When do I chime in? Should I interrupt the other player or let them finish.
Making #Knave Characters is fun. I think that it might be a better #osr system for #DwarfFortress than GLOG, because of how the magic works in Dwarf Fortress. Add a death & dismemberment table, narrate hits as bruising the fat or muscle and that a cover combat. I was making a 2d12 system that would've maybe looked more like some Traveller abomination probably, but Knave would definitely work.
Races would be the trickier part, but dwarfs & humans could just be the same, just big & small. A start.
Worked on the Alpine Algorithm for the day. @textmapper should start generating slightly different maps, now. I was mostly concerned with getting more forest when using a lower number of peaks and avoiding the "striping" effect of a landscape that decreases in altitude in steps, leading to the formation of swamps at every step. See top right corner here for an example of striping: https://botsin.space/@textmapper/101923209171841125
And I played _another_ session of "Deeds, not Words" (http://hardcorenarrativist.org/deedsnotwords/) which was also really fun. I think the slice-of-life scenes are one of the main reasons why the stories turn out differently, and why it doesn't feel like I'm telling the same story over and over. Pretty happy with that, may clarify some explanations after a question I got during the game.
I also played Dread right after (Beneath a Metal Sky, the space horror scenario) which was also really fun.
#Necklace 13in choker in Euro 4 into 1 weave supports 5in x 5in Byzantine web, all in anodized aluminum in brilliant red, orange, and gold. $50 including USA shipping to https://paypal.me/tarlimanjoppos or cash.app/$tarlimanjoppos #maille #chainmail #jewelry #fire Unemployed, need groceries, clearancing what I have Please Boost
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