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Hey!

I‘m from Germany and I‘ve been playing RPGs for many years - over 20, I guess.

I love to write my own modules, and I am looking forward to try new worlds, new systems and just have fun with great people.

New stuff and OSR and some D&D, too.

The first DCC zine in german. I really loved helping to put this together.

Denis! boosted

Das erste deutsche Dungeon Crawl Classics Fanzine ist fertig - die Erstausgabe von „Der Trichter“ steht an und ich habe daran mitgearbeitet. Ich bin sowas von gespannt wie das Ding ankommt…!

system-matters.de/der-trichter #pnpde #tabletop #dccrpg

I have to say: I am really impressed by . CC3+ maystill be way more powerful, but this is actually fun to use and you get usable results quickly. It is also relatively cheap and well supported, but - being alpha - it crashes often. My mapping problems may be solved.

I got the Lyonesse RPG by The Design Mechanism on a whim and because of my never-ending love of Jack Vance’s trilogy. It has lots of rules (Mythras/D%/BRP), it is 500+ pages and also POD/PDF only and it is *absolutely* not cheap. I should hate this mammoth of a game. But, instead I really like it – it helps that it is just beautiful and really a joy to read. I’ll probably never play this, but I sure hope I will.

Feels good to be working on a module again. Especially because the writing really seems to flow well at the moment - obviously it did, because I completely forgot dinner.

Well, this was tons of fun. Goodman Games may not be the most… digital of the publishers, but they do these workshops really well. The “Social Events” which a basically casual Zoom video conferences are a blast, too. So, they are doing some things right.

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„How to Write Adventures That Don't Suck“ at Cyclops Con in a few minutes. Looking forward to it!

Got some nice stuff in the mail: It’s James A. Pozenel’s „The House of the Red Doors“, a one-on-one 3rd party funnel module for DCC. This one is looking really nice, especially considering that it is „only“ a POD.
This’ll come handy as I am going to run a session with a single first time player soon. I really like that this is a dungeon, but somewhat deeper on another level. Great!

So this worked out fine, I think. Lots (!) of technical difficulties on the side of the players - I learned like that good sound quality from mic and reliable video from the cam… is no problem on a mac, but absolutely not on a random cheapo notebook.

But the game itself went well. The players understood roll20 a LOT faster than myself and the tool did not get into our way, which I appreciate a lot. It helps that the module is not overly complicated, as is DCC. Fun. We’ll continue.

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Well, this is it: My big premiere as a GM in Roll20. I’ll run DCC (so it should probably be „my premiere as a Judge“?) for my regular group and I prepared „The Queen of Elfland’s Son“ for them.

So this is that stage fright some people talk about!

Well, public life in Germany is almost at a shutdown and I spent the day transferring my campaigns to roll20. I have a feeling that gaming with some real people will be extremely important for all of us.

Finally got my hands on a copy of ‘Barbarians of Lemuria’, which may be a surprise, considering my taste for Sword & Sorcery. And this is such a nice, concise set of rules! I am quite sure these work well. Plus, I like the character system a lot, there is great artwork (it’s the german version), it is a well-structured book. I don’t have time for another campaign, but there are so many ideas in my head now…

I may be on a deadline, but sometimes… it just feels good to just do some work for a zine – right now! :-)

I am actually surprised how much I enjoy GM'ing Dungeon Crawl Classics. The published modules have a high quality level and require very preparation on the side of the DM. The system is designed to keep the group alert and forces them to react to all that chaos the rules cause - which makes the GMs job a LOT easier. You could very well do a slow-burn mood piece with lots of character stuff in DCC, but it really shines in chaotic high-action, high-adventure stuff.

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My secondary DCC Group needs to ESCAPE FROM THE PURPLE PLANET and I am excited to see how they will fare. This is the funnel included in the boxed set, but we will have some Level 1 PC in addition to two new players.

Link to a YT video about the Mork Borg RPG with tons of possibly disturbing topics 

Really enjoyed this video of Adam Koebel *reaaaallly* enjoying Mork Borg. I like his enthusiasm a lot. Those 91 minutes went by fast.

youtube.com/watch?v=F7bJq_dwND

I wouldn’t mind playing more LotFP, but this evening made me appreciate DCC a bit more - it has a lot more flair and character (for this player/GM, at least) and it gives a lot back – there is often something interesting happening after a fateful roll goes the wrong way instead of „just kill the PC because we are so edgy here“ (LotFP). You have to like tables, though. That is the trade off. LotFP is damn fast, though and easy to learn, too. It’s character classes are all a bit bland, though.

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Yesterday I played „Tower of the Stargazer“ online, my first game with ‚Lamentations of the Flame Princess’. I kinda liked it – the rules work fine, the module was well written and fun to play. I found some of the puzzles to be a bit of a bore, because they almost always bring the game to a grinding halt until somebody mercifully solves them. It is a bit predictable; the „greedy players dig their own graves“-design paradigm is a bit too easy to learn for players.

I am still here, lots of playing and zine work and translating stuff, though.

We continued our short Mazes & Minotaurs campaign and quickly advanced to level 3. I must say, this is a fun diversion from the "usual" OSR stuff but the frankly horrible initiative system got replaced quickly and... wow, PCs get really powerful FAST. My thief maxed out some stats at level 2 (!!). Still, this is fun and of course, free.

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