@Garrison Just as long as your players enjoy knowing that you’re doing it that way, you’re golden♥ I’ve heard it called the “draw maps, leave blank” style.
I have the absolute 100% 180° opposite philosophy to that♥ But it’s just different styles, depending on what you want to get out of roleplaying.
My take on mysteries specifically: https://idiomdrottning.org/clues
and on this stuff generally: https://idiomdrottning.org/blorb-principles
@Sandra for sure, every DM has their own style and that's totally valid. i'm very open with my players about what i'm planning on doing, which is basically create characters, situations, conflicts, etc., and seeing where the players want to go.
leaving blanks is partially due to the fact that i think it's a neat way to make the story both organic and relevant to the current situation, but also bc i just don't have time to make up everything, including things my players may not interact with
i’m very open with my players about what I’m planning on doing
This is what makes it valid, imho♥♥♥♥♥♥
@Sandra i'm all about youtouber matt colville's DM philosophy that "if my player's have fun, i have fun"
@Garrison Oh, man, there’s a lot of stuff I disagree with MCDM about… he fudges dice and stacks decks 🎠🎠🎠
I’m more of a pain & suffering kind of DM than a fun DM♥
@Sandra lol valid. i don't fudge dice or anything like that often, but i do sometimes.
that said, in less than two years DMing, i've "allowed" two of play players' characters to die... but they both did really dumb things and deserved it tbh. 😂