Should- should I tell my players that the prophecy they received is couched in metaphor and not meant literally? Or do I let them try to stick their hands in a snake’s mouth to try and fulfill what they think the prophecy is?
@WilliamAdcock Dunno this game, but if it were D&D, I'd find a reason to give them a knowledge (or other relevant skill) check to figure out they're barking up the wrong tree. Other than that, I always let my players walk straight into doom. lol