Context drives human behavior. We know Monopoly isn't a roleplaying game, so we don't roleplay its pieces having conversation as they pass each other on the board.

(Though my son used to when he was six. Children are driven by different contexts than the ones they'll learn by adulthood.)

Video game players assume incongruous or anomalous elements might need to be puzzled out. They'll poke at them to try and figure them out.

But RPG gamers would never approach an RPG text like this. There's no context for it. An RPG text is supposed to aspire to clarity. Any oblique or intuition-defying elements are reckoned and tolerated as unintended creative or communicative failings.


@paulczege Within the text of the game itself, yes, but within the context of an adventure, elements that don't initially make sense may be readily seen as pieces of a puzzle. RPG gamers, like video gamers, will recognize puzzle pieces, seek out the rest of the pieces, and try to fit them together to complete the story. As an example, Earthdawn 1E has a scenario called Blades, where the player characters gain possession of magical weapons, and slowly begin to realize there's a larger pattern.

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