Context drives human behavior. We know Monopoly isn't a roleplaying game, so we don't roleplay its pieces having conversation as they pass each other on the board.
@paulczege Within the text of the game itself, yes, but within the context of an adventure, elements that don't initially make sense may be readily seen as pieces of a puzzle. RPG gamers, like video gamers, will recognize puzzle pieces, seek out the rest of the pieces, and try to fit them together to complete the story. As an example, Earthdawn 1E has a scenario called Blades, where the player characters gain possession of magical weapons, and slowly begin to realize there's a larger pattern.
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