Let’s think about how magic, either arcane or divine, would change a society. Not just the big ways, but the little ones, too. Sending spells and scrying would mean (near) real-time long distance communication would be possible. Cure wounds/disease/poison spells mean medicine is badly stunted. Cantrips like Spark mean that every building would have to be fireproof. Can you think of more examples?

Actually, let’s focus in on curative magic. Sure you can close wounds, heal broken bones, cure infectious diseases and neutralize poisons, but what about genetic diseases like sickle cell anemia? Age-related diseases like Alzheimer’s? Cancer?

@dapperbear I've always imagined that healing magic, especially magic on that scale would require pretty in depth knowledge of how it all works (ie: even if the mage doesn't know that cells are cells they understand that there's something tiny that they have to fix, and the understanding they would need for larger scale things would only get more granular)


If you can heal injuries, but not cure disease, basically enhancing the natural healing process, this has significant effects on the development of nonmagical medicine.

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