My first post here, so I wanted to present myself.

Hi, my name is Dimitri K (he/him), but you can find me in the internet as Dimitri, Dr. Givaca (the adorable cow/giraffe hybrid in my pfp).

I'm a portuguese geology student, but my social presence is mostly about me as a roleplayer and game designer. I play almost any game I can try, but am a passionate defender of One-Roll Engine and GM-less/full games.

I also write my own games and post in my blog about whatever comes to mind.

@DGivaca Hi Dimitri! Long time RPG player here, but I've never played or even seen a GMless game. Can you point me in the direction of some that you'd recommend, and maybe sell me on the appeal? As a perpetual GM myself, I'm so curious!

@ada Hi Ada! I definitely can. I like GMless games because they're often easier to bring to the table with little to no prep, and also because some of them provide truly impressive one-shot experiences.

Recommendation-wise, there are broader GMless games like Ironsworn (for free, and also works solo or GM-ed), but my personal favorites are the ones that catter to a specific experience, or where you already know how it will end, and you're playing to find out how.

@ada examples would be some of my all-time favorite RPGs, like The Quiet Year (, where players play out a year of a community before catastrophe, or Dialect (, where players tell about the rise and fall of a community through the lens of their dialect which you develop at the table.

There are also Belonging Outside Belonging games, that often have a GM-ed and a GM-less mode, like Balikbayan (, I had a lot of fun with it.

@ada I hope this helps, but if you do have some favorite settings or game themes, do tell, I'm sure I can help you find a couple of GM-less games that fit with your preferences.
Either way, I'm always happy to help people lern more about this type of RPGs :)

@DGivaca Well, my own preferred game style are character heavy games, almost collaborative storytelling more than a game, but... I like games that have dice or other mechanics to introduce random outcomes, because they introduce the unexpected, and an element of randomness so that it's not simply collaborative storytelling.

To that end, I mostly end up GMing games for others, and the system doesn't really matter, I sort of push people towards that deep character storytelling


@ada in that case I'll definitely point to Ironsworn as a game to check out. It is dice-based (not the case of the others), has lots of fun oracles to introduce random outcomes, and you can even bring it first to your group as a traditional game GM-ed by you, and if everyone likes it you can give the cooperative/GM-less mode a chance.

@DGivaca Ok, I think you've sold me! Will pick up a copy! :)

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