@gamehawk @Capheind It's still neat to see them in the wild. They started as a custom run back in the original Fudge List days. I offered to sell the design to QW, and they turned me down, then later added them when Fate drove the popularity of Fudge Dice up. The originals were what we called dF.1... four blank sides to change the bell curve.

And in addition to "keep the story moving", they introduce the classic wandering monster tables... which do nothing but slow the story down and drain party resources. I struggle with published D&D adventures, trying to keep fights meaningful, when D&D tends to think fight _is_ story. It can be, but generally in D&D it is not.
Every fight in a roleplaying session should have a purpose.

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D&D's _Lost Mine of Phandalin_, a hand-holding adventure for 1st-time DMs, says keep the story moving during overland travel, but use interesting description.
“A light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree. There, the rogue finds a small rock that looks like a grinning face, but otherwise you see nothing out of the ordinary.”
That rock is going to cost you half an hour's delay, as the PCs try to determine its significance.

vampire the masquerade, spreadsheets 

@Garrison Avoiding spreadsheets is for the weak.

@caffeinatedcorvids Welcome. Corvids are always welcome where I'm concerned. (I am RavenX99 in many places. If I believed in spirit animals, that would be mine.)

@Astavie I may have constructed part of a language. And had a scripted conversation with a player, so he could really speak in character.
I welcome your conlang musings. Better if you can keep it marginally connected to roleplaying, but it's gotta be better than politics or videogames here.

@gamehawk It'll take awhile to collect a statistically significant sample. :)

@Provinto I miss Gamma World. Not sure I want to go old-school mechanics, but I could see adapting the world to a new system. Fate on one end, Hero System in the other.

@Sarklor As long as you aren't paying through the nose for SSL certs.

@Sarklor Let's Encrypt for the win. Hope you can get it enabled, because that's too much for a cert.

@gamehawk So, I kind of felt guilty at first, but then I realized that Roll20 hasn't really evolved much at all over the years... they've been coasting with no significant competition. Some new players to mix up the scene should result in better products all around.

I find it interesting that I have come full circle... I started with D&D (Erol Otis cover Basic Set) and wandered through Champions to very minimalist and free-form games, found there is such a thing as "too free-form," and ultimately decided that although D&D/Pathfinder isn't my ideal cup of tea, the large community and product support make it very, very attractive. And modern D&D has adopted a smidge of indie sensibility.

So tried out Foundry VTT this weekend, after a well of experimentation and prep. I really like the one-time fee and self-hosting, and the vast array of customization with plugin modules. A few quirks, one outright bug, but overall I like it better than Roll20. R20 has barely changed in over five years, and there needed to be more innovation.

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