Something that has bugged me since the RPG blogosphere was big:
There are a million and one articles on being a better DM.
There are very few articles on how to be a better player.
This seems to be improving a bit, but why does everyone expect the DM have to do all the work? Why don't we teach players how to work with teh DM?
@thorgrit I was thinking more like:
How to help the DM by not ignoring plot hooks
Talking to the DM if you don't like where the plot is going
Helping make sure the other players get their time in the spotlight instead of hogging it all (Making sure each player gets time to shine is standard DM advice)
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