You know what I really love about GURPS and The Call of Cthulhu and similar games?
Characters can have *texture*.
When I've played FATE and FUDGE they were more broad strokes: you got a few points, BIG ONES, to define your character. And that elegance is COOL, don't get me wrong. You want someone able to sit down at a table, see a character sheet and know what someone is about? That was damn cool.
@Canageek On what axis do you mean "what they're all about?"
Because to me the most interesting parts of a character are the things that are untranslatable to a charsheet.
@starkatt See, that stuff is system agnostic for me, since as you said, you can't put that on a character sheet.
@Canageek :nod: just sayin', I could look at a sheet filled with like "has a dot in Navigation" and not feel like it conveyed significant things about a character, personally :)
@starkatt Oh that is true, like, to anyone else it means less, but when you know the history of the character, it helps to have that down, doubly so when a skill comes up years later.
Like, my character was a party animal before the campaign, so he had dancing as a skill, and that came up two years into the game when we showed up at our new allies town in the middle of their spring festival (The festival when they have enough supplies to stop eating winter cabbage) and was able to
@Canageek Like, my character danced last night!
And rather than rolling to impress, I just said "Ok, so the way she dances is confident and unashamed, but she has pretty much no experience so it's a bit flailing and chaotic." Because that was true to her nature and history :)
@starkatt Yeah, you probably also don't like skill success and failure becoming major parts of the story.
Like, the biggest example I can think of is when I blew a wild magic roll and teleported us to a demi-dimension. That is when we encountered time travel magic and discovered the list of magics that both the Sedhai and Ferion agree is SUPER banned due to the risk of ending the world (antimagic, teleportation, time travel).
Which has led into the final plot arc
@Canageek Oh, no, success and failure need to be significant, otherwise there's no point to rolling in the first place.
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