Instants take one action
Sorcery-Speed spells take a full found (from when you cast it till your next turn) so everyone gets a chance to mess with them
Rituals take longer (big spells, scrying, etc)
No character classes- Some kind of point by system
Can use the land you are standing on once/combat (Mara insisted)
You get x*character level in lands, but can only use character level lands at a time, can swap them out when you rest (Possibly fancy mechanics here)
Probably have separate decks of utility and combat cards to encourage non-combat spell use.
@Canageek I wanted to be able to use lands more than once per combat. You're gonna have to do some serious rebalancing of mana usage.
@DialMforMara Possibly a rest action? I was thinking like:
level in lands available at once
With a 15 minute rest you can swap out mana (including spent mana) for ones in your sideboard
With a full rest (1 hour? 8 hours?) you refresh all your lands and swap out any cards you want
@Canageek your game plays a lot more cautiously than Magic. Perhaps too cautiously; if you only have one land plus the environment at level one, you only get one spell in a whole combat
and the party spends a great deal of time resting, which is not how I want to play a ttrpg
@DialMforMara Right, the exact amount would need tweaking
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