Here's a picture of the app itself while enabled, there is an interesting side effect on gradients thought, makes the blurted previews on Mastodon look more "Chunky" like an older 8but gradient but I guess you're not gonna worry about that too hard if you only have 10% battery left
Messing around with the AV1 codec again and it casually shattered my understanding of PSNR quality measurements. Up until now I thought like around 60-65 was the maximum for some reason but it casually hit 101 for a few frames. So theoretically if it means that it's just a super strict % measurement of quality it's 1% high quality than the source...
Can the other nerds of toot platform explain to me how PSNR works?
The video should use AV1 codec on windows/linux and HEVC on mac?
I'm nearly done with the first C++ section of the #UnrealEngine5 course, pretty easy, gonna need to read up on the documentation a bunch as I work to get it all in my noggin but it's been fun. Time for a break now though, been at it for so long my brain is fried.
Pro tip: If you suck at a game just put on meme songs and it becomes easier
Finised doing some cleanup of the "alpha" game I made during the gamedev.tv course I'm taking!
It's not much but I am very happy with how I'm learning :)
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