I just saw the Spelljammer set coming to 5E... I need it
Messing around with the AV1 codec again and it casually shattered my understanding of PSNR quality measurements. Up until now I thought like around 60-65 was the maximum for some reason but it casually hit 101 for a few frames. So theoretically if it means that it's just a super strict % measurement of quality it's 1% high quality than the source...
Can the other nerds of toot platform explain to me how PSNR works?
The video should use AV1 codec on windows/linux and HEVC on mac?
I'm nearly done with the first C++ section of the #UnrealEngine5 course, pretty easy, gonna need to read up on the documentation a bunch as I work to get it all in my noggin but it's been fun. Time for a break now though, been at it for so long my brain is fried.
Pro tip: If you suck at a game just put on meme songs and it becomes easier
Finised doing some cleanup of the "alpha" game I made during the gamedev.tv course I'm taking!
It's not much but I am very happy with how I'm learning :)
Long post , YouTube audio research
I've spent all day doing some basic research on how YouTube compresses audio at different video resolutions.. I am annoyed to find out they seem to do the same encoding for 1080p as they do for 8K.
Not annoyed that they do it but annoyed I spent a whole day to find that out lmao
Doing some other tests on different file formats not at least.
For anyone curious: YouTube encodes your audio so it is 90% the quality of lossless, you won'y notice it
Learning to make games in #UnrealEngine5 has been a blast. The bundle is still up if you want it too https://www.humblebundle.com/software/learn-to-create-games-in-allnew-unreal-engine-5-software
DLSS and FSR are wild tehnologies!
I'm very excited for the future of this tech.
I was not expecting to stream for 6 whole hours. Have a couple of dumb highlights:
Self promotion of live stream
Streaming Bloodborne over at twitch if you wanna come chat!