@dungeonlibrary I like both. When I started DMing a long long time ago, I was all homebrew all the time (partially because 3e didn't have any great adventure paths/modules I was aware of), but in recent years I've come to enjoy having the skeleton pre written in a module because of the prep time savings.

I also enjoy the "shared experience" element of modules where I can enjoy conversation with other groups about modules we played in common.

@Francois6po Absolutely. Constantine (2005?) is a really good movie if you pretend it has nothing to do with the source, for example.

@Nogamara I think the early 00s had a lot of great themes composed by Jim Johnson - he really mastered the "instant recognition" effect with stuff like Stone Cole's iconic glass break and other hooks with a super recognisable riff that would pop the crowd within 3-5 notes.

And most themes since have followed that formula. CFO$'s stuff in the last decade have had some absolute bangers in that mould as well.

Even outside of a game where a fighting tournament is central, pro wrestling themes are excellent choices for a theme attached to an NPC, because they're all made specifically to tell an audience *instantly* who's coming out. Really recognisable hooks, and simple tunes that communicate whether they're a good or bad character.

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Given the fighting tournament at the centre of the adventure, entrance music is also an important bit of my Fist of the Ruby Phoenix soundtrack.

Tino's Toughest are the PCs friendly rivals, a team you want the players to warm to and even root for, so so wanted their music to be upbeat, positive, and energetic.


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More posting!

I'm running Fist of the Ruby Phoenix, a Pathfinder 2 Adventure Path that runs for levels 11-20. It's centred around a global fighting tournament, and it really embraces the wild, fun stuff you can do in high level PF2 play. No version of the dragon game does high level better, IMO.

The soundtrack is high energy to match the adventures' vibes.

Also, whenever the Mortal Kombat theme plays, everyone gets a hero point!


This game also had a recurring theme for the season 1 villain - a ghost serial killer the group accidentally unleashed early on who spent the rest of the season trying to possess one of them to continue his crimes.


This one always got my players nervous when it kicked in, especially because the first instance of "let me in" coincided with me going quiet just as one of them was possessed for the first time.

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Some more on game soundtracks... This is my soundtrack for last year's Blades in The Dark.


The opening theme for each episode was "Money Power Glory" by Lana Del Rey


The closing credits were "Everybody Wants to Rule the World" by Lorde.


And whenever someone got killed and the crematorium bells rang, it was of course "For Whom The Bell Tolls" by Metallica.


I like making soundtracks for my games. For some, I'll have specific songs for villains, heroes, and events.

Sometimes it's just for general mood.

My soundtrack for Scum and Villainy is the latter, at least for now.


What #ttrpg s are you currently dreaming about running / playing? My list: 

@geekstress I'm really looking forward to giving Yazeba's Bed and Breakfast a go.

Also have plans/hopes for Brinkwood, Pasions de la pasiones, Wanderhome, and Masks.

Currently playing: Starfinder

Currently running: Scum and Villainy, Pathfinder 2 (Fist of the Ruby Phoenix and a homebrew in which the PCs are liberated kobolds returning items from the Dragon's Hoard to where they came from and toppling Evil Overlords)

Currently writing: A Forged in the Dark hack for In Nomine.

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