So I have an idea for a tabletop game, but I want to know if something like it already exists.

Here's the pitch:
You and your fellow players are software developers who must collaborate to finish a project on time while dealing with the everyday distractions of business requirements.

Cards generate the project & distractions, you have tokens you can spend to make progress, and various other things buff or nerf your energy use, and you have a limited number of turns to win.

(Obviously this game idea is pretty niche, which is very on brand for me, but it also would reflect my own experience as a developer)

Also, all of the players are developers who live in a magical fantasy world where it's easy to jump from task to task without losing time switching..... unless I make a rule where switching to a different task also costs an energy token. Hmm...

For art style, I imagine something similar to Dilbert or other super corporate illustrations. I don't know the specifics, but I feel like I remember 90's style office art where people had long, thin heads and large bodies and everything was sort of dreamlike? I wish I had more examples, but if you know of something that fits that description, I'd love to have that to reference!

@Alamantus there are a couple of computer games with similar premises, Software Inc coming to mind

@LogicalDash Judging by the video on Steam, this game would be a lot more abstract than that. Essentially it's just a collaborative resource management strategy game rather than actually building something. Software Inc looks kinda awesome though.

@Alamantus this old Android game Game Dev Story might be closer?

@LogicalDash Oh yeah, I have heard of that before too! It seems like this is something that's been explored in video game territory but maybe not tabletop yet. Which is great!

@Alamantus Every turn, players pick a new "gamer demands" card and players never have enough tokens to complete it before the next turn, where a new "gamer demands" card is picked and added to the board.

The winner is the player who burns out the last.

@hypolite Oo this would be great for a future "GameDev" edition 😂

@Alamantus To be fait, it is similar in regular software development environments, instead of "gamer demands" it's "client demands", but since the success of most software usually doesn't hinge on a publishing deadline and the following sales figures, it is way more dramatic in video game development.
@Alamantus You need a bunch of dice rolling for this, the length of any given software development task can really range from "instant" to "three-months slog".

It would make the game interesting to be competitive while being cooperative, in the sense of if the project succeeds, only one developer gets the credit (=win), but if the project fails, all developers are fired (=lose).
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