Alright, friends, I'm doing #research for that potion-making mobile game I mentioned the other day:
What are some common (or uncommon) substances/materials used to create #potions either in games/media or IRL?
These can be specific or general, and you get bonus points for providing what combinations stereotypically (or actually) create what type of effect.
@Alamantus My favorite #1990s #computer_game #Darklands, from Microprose, had an alchemy subsystem that tried to be grounded in historical reality (a tiny bit). It should still be possible to find scans of the game's manual online, and the section on alchemy might interest you. Or PM me an email address, perhaps?
@Alamantus There’s a whole category of “Things I Won’t Work With” there for inspiration: http://blogs.sciencemag.org/pipeline/archives/category/things-i-wont-work-with
@Alamantus You can look at some books of German/American Folk magic, such as The Long Lost Friend. http://www.sacred-texts.com/ame/pow/index.htm Contains ingredients such as Blue Vitriol, the kneecap of a vulture, a splinter of bone from the skull of a criminal, and the ashes of an immolated frog. Grains and spirits come up a lot as well.
https://www.historyonthenet.com/crazy-potions-and-nasty-nostrums-six-bizarre-medieval-medicines/ might be an interesting historic #potion resource as well. I especially like the "King's Drops" and the snail slime ointments ;)
@Alamantus Skyrim has a potion system with a million ingredients - I found a wiki that documents them all https://www.ign.com/g00/wikis/the-elder-scrolls-5-skyrim/Alchemy_Ingredients_(Listed_by_Effect)
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