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My GUTS+ Core Rule Book PDF just got approved for DriveThru RPG as well, so if you like keeping your collection all together with that system, you can buy it from there instead!

If you missed it, the previous post in the thread also includes links to where to buy it from and a post about what makes it special!

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I just finished SKATER+ and submitted it to the 2019 jam! I'm really happy with how it turned out, and I hope someone else has fun with it, too! :D

The game page with the "about" text:

Rate it for the jam:

It's free, but it allows you to pay if you really like it or something!

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For all the newbies that have rolled in, here's an :

I'm a hobby game developer, and I've been developing the GUTS+ RPG system over at

I'm running a campaign on that you can with (or join if there's openings) if you want:

I also play 5e, I love Adventure Zone and Critical Role, I mostly read fantasy and scifi, and I'm willing to help you with !

Also @Alamantus is my main!

Hello! It's Dungeon Time!

I'm a Dungeons and Dragons 5th Edition Game, processed toot by toot.

My DM is @Spacegeneral .

Important info about the game will always be in pinned toots, such as the character sheet, content warnings, and other things.

HURRY! Should I buy Paper Mario and the Origami King?? The sale ends soon!!

((Extra context: I love a game's aesthetic and weird gameplay as long as it's fun or pleasant. Also, I'm bad at video games and just like an enjoyable experience—for example, A Short Hike was my best game of 2020.))

What's your favorite formatting option for writing long posts in text editor a when writing stuff online?

(If you can, #boost this for a wider audience!)
#writing #textEditor #formatting

Yay! My games made it into the bundle for Palestinian aid that ended recently on Itchio!

I added a couple small physical games to the sale because I'm so generous!

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It's finally here! My cycle of 6 short stories about a mage's journey of recovery and acceptance after xe has a stroke.

Available for only £5!
Boosts welcomed!

I just took a (quite long) quiz to find my D&D character stats, and I got:

Neutral Good Halfling Wizard (4th level)

Strength: 12
Dexterity: 13
Constitution: 11
Intelligence: 15
Wisdom: 11
Charisma: 14

With a bit of work, I could probably figure out my proficiencies and stuff, but that's too much effort for right now.

Here's the quiz:

Whoops, it took me 2 months to post the next post on my RoleGate adventure. I'm very glad my players have been so awesome about it

All of my local friends are gonna be vaccinated by the end of May and I'm SO EXCITED to hang out in person again! I need that in-person D&D, and some of my friends have been collecting character and figures and I need that in my life again

I found out that the modpack for kinda lives on in about 3 different modpacks on Technic, and the iteration I like best so far is "Hexxit II" (the others are "Hexx Rewritten 4" and "Hexxit Remastered"). They all use Minecraft version 1.12.2 instead of anything close to the latest version, but that's... good enough. I haven't really played Minecraft since then anyway.

So yeah, all I want to do is have a fantasy adventure in Minecraft now, but I have to work 😭

I'm playing a one-shot tonight where everyone has to choose a class from 's Cauldron of Everything, so I'm playing a neutral evil Pact of the Chain warlock with a genie patron, a charlatan background, and an imp familiar who shapeshifts into a fat parrot...........

I'm gonna be Jafar from Disney's Aladdin, and my familiar is named Iago.

I've liked the idea of Card Clash for a long time and have wanted to make a physical release through TheGameCrafter or DriveThruCards or some such print-on-demand company. So I'm trying to work toward that as a goal so I can sell it physically and even get a copy for myself!

I really hope I don't lose interest before I'm able to finish...


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It's always so nice to have inspiration for game development 😄

I made a free print & play stylized advanced rock-paper-scissors card game in 2017 called Card Clash (, and I updated the rule book the other day to fix some typos and add more clarification. While I was fixing things up, I got super inspired to add some more game rules for more than 2 players and even work on adding new deck styles to go with the new rules!


On Sunday I played the first session of a new Savage Worlds campaign in a pulpy action setting in 1930's London, and it was probably the best first session of an RPG that I've ever played!

I'm playing a lucky tabloid reporter from New York who constantly encounters the supernatural who's been thrust into a team of supernatural beings from the UK. It's v fun.

Also, the Savage Worlds dice system is one of the most intuitive and exciting systems I've played so far, and I'm excited to play more!

But maybe that's too similar to some other system I don't know about? I don't know many other D6 systems and how they handle things... I just think it might be even easier to grasp how skill scales with each level and also help everyone know exactly whether they succeed or fail, rather than needing the GM to interpret split rolls like a 1 and a 6 together.

Any thoughts?

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I'm reading another RPG rule book (Savage Worlds) and I'm questioning if I should change the rolling system for GUTS+ again... Currently it's a "divination-style" success interpretation for GMs when multiple dice are involved, but I'm wondering if changing the success scale to a 1–10 (or 12?) value with the middle numbers being a tenuous success and anything above the highest being bonus effects. That way, a 1 in a stat provides rare success but a 2 gives a better shot, etc.

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