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My GUTS+ Core Rule Book PDF just got approved for DriveThru RPG as well, so if you like keeping your collection all together with that system, you can buy it from there instead!

If you missed it, the previous post in the thread also includes links to where to buy it from and a post about what makes it special!

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I just finished SKATER+ and submitted it to the 2019 jam! I'm really happy with how it turned out, and I hope someone else has fun with it, too! :D

The game page with the "about" text:

Rate it for the jam:

It's free, but it allows you to pay if you really like it or something!

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For all the newbies that have rolled in, here's an :

I'm a hobby game developer, and I've been developing the GUTS+ RPG system over at

I'm running a campaign on that you can with (or join if there's openings) if you want:

I also play 5e, I love Adventure Zone and Critical Role, I mostly read fantasy and scifi, and I'm willing to help you with !

Also @Alamantus is my main!

Dark Souls is Not fun. And it's not supposed to be and that's fine. But I like playing games that Are fun. Anyway I'm glad I got my copy on a big sale.

The first time playing is always rough, but it was my first time winning! I played white because I didn't realize the 5-6 player expansion had green in it...

I won with the largest army and a victory point development card!

I finally got to play Tokaido, and I love it! It's such a pleasant little game about collecting experiences on a journey with pretty art and cool references of Japanese culture, but obviously it's a competitive game so you have to play strategically to reach the experiences you want to get!

I love it and want to play it again with role playing added for each stop in the game next time! But that requires me to play with my role-playing friends instead of my family lol.

Whew! Pandemic Hot Zone is hard! It's a minimized version of the original Pandemic so it goes a lot faster, but things get out of hand really fast! We played Hot Zone North America and only beat it once out of 3 times, and we didn't even play with the "Crisis" cards that make it harder! 😬

I'm playing 6 Nimmt, and it's super interesting! The rules are super simple, but the results of different outcomes of the choices you make are crazy!

I tested the first draft of Mall Mascot Madness, and it was really fun! I played a propeller hat mascot for a hat store who was very strong and wild, and I ended up losing very badly lol. I do need to find a way to balance certain elements to discourage some strategies that make the gameplay boring and maybe figure out a better way to balance stats, though.

I hope I'm able to figure things out before my mind loses interest!

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Ok, so the idea is Mall Mascot Mania! The inspiration was Peerless Food Fighters (, but designed to be more general and less potentially racist/sexist!

In Mall Mascot Mania, you take the role of a brand new store's mascot in your local shopping mall to help them bring in as many customers as possible and get them a good star rating! The winner is the store that can best manage the rush in the end when the hype overwhelms the mall!

I found a GM-less TTRPG that sparked outrageously strong inspiration for me to make a similar but expanded game. Unfortunately I found this inspiration riiiiight before going to bed, and now it's nearly 2am and my brain is buzzing with ideas. 😬😴

Anyway, I'll share my idea tomorrow after I hammer out a few more details!

The Make a Wish foundation would be quite a thing in , wouldn't it!

A D&D campaign where you start at Fine size (3-5" tall) in a teeny village where everyone strenuously avoids all experience. When your party inadvertently slays a monster, you all get to second level... and go up a size category. Now you're Diminutive (2x as tall, 8x as heavy), and are exiled from the village. You must travel the world for a cure that will shrink you back to normal, but every time you gain a level, you also double your dimensions.

It's A Small World After All.

I put together an scenario for you to play in semi- Felicity, and it sets up the scene pretty well using world info and memory!

I'll probably make more tweaks as I learn how to use it better, too!

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I've been playing with the AI Dungeon for a couple days, and it's outrageously impressive! I set up an adventure in my pre-cyberpunk city of Felicity, and I've had to get my character, Alonna, out of some pretty intense situations so far!

Check out if you haven't already. It's like a year old now, and it's really pretty amazing!

Hey in D&D would a fiction author adventuring for story inspiration be a lore master bard or something else?

Hmm is this the day I start actually watching ? The podcast is behind a week, and I really want to know what happens next......

Heroforge, important read (yes, even if you've seen that other post) 

Official clarification on the ToS:

(Transcription not available rn, apologies.)

Please boost this if you boosted the original post.

It took a little while to build up imo, but now that I'm listening to The Adventure Zone: Graduation again, it's gotten really interesting! I apparently stopped listening just one episode before the shoe dropped because episode 14 really kicked off something super intriguing!

I haven't bought his yet, but the description and idea of this light system sounds really cool! It's intended for play-by-post, which is itself really interesting and cool, but in doing so, it kind of removes combat by turning it into a single success check that can then be role played. It also features traits/descriptors instead of stats, which anyone who knows me would know I'm a big fan of.

I don't really have anything to say about it, but I wanted to share:

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